Large Town: Ådehlÿ Ÿvno älf

Ådehlÿ Ÿvno älf

Ådehlÿ Ÿvno älf
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceTrïpghe Kingdom
Sub ProvenceMàvewkèn County
RegionBārvaq Forest
Founded1445
Community LeaderJarl Yärmboīy Mēb 'Hit Ribbonet' Da̋chīs Vú̄rmb Jóō Volzqev
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2998 m (9835 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population1596
Population Density266 people per km2 (798 people per mi2)
Town AuraEnchantment
Naming
Native nameÅdehlÿ Ÿvno älf
Pronunciation/cɪ̘ˈvab/ /əlf/
Direct Translation[simply] [science]
Translation[Not Yet Translated]

Ådehlÿ Ÿvno älf (/cɪ̘ˈvab/ /əlf/ [simply] [science]) is a subtropical Large Town located in Màvewkèn County, Trïpghe Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ÿvno älf is derived from the Dwarven language, as Ådehlÿ Ÿvno älf was founded by Thugguhz Nuldzafral, who was culturaly Dwarvern.

Climate

Ådehlÿ Ÿvno älf has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Ådehlÿ Ÿvno älf receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Ÿvno älf covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2998 m (9835 ft) above sea level.

Overview

Ådehlÿ Ÿvno älf was founded durring the early 15th century in summer of the year 1445, by Thugguhz Nuldzafral. The establishment of Ådehlÿ Ÿvno älf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Ÿvno älf's construction back out of the project. Thugguhz Nuldzafral pushed on reguardles, and Ådehlÿ Ÿvno älf was finished, but starts off as a terible place to live.

Ådehlÿ Ÿvno älf was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ÿvno älf is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Ÿvno älf is buildings are arranged arround a network of broad packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Ådehlÿ Ÿvno älf makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ådehlÿ Ÿvno älf’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Ådehlÿ Ÿvno älf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ÿvno älf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ÿvno älf's parks.

Ådehlÿ Ÿvno älf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ÿvno älf.

Ådehlÿ Ÿvno älf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ÿvno älf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ÿvno älf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ÿvno älf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ÿvno älf's public wards, blessings, and other arcane systems.

Ådehlÿ Ÿvno älf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ÿvno älf's natural decorations nor waterways.

Ådehlÿ Ÿvno älf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Ÿvno älf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Ÿvno älf's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, summer is long in Ådehlÿ Ÿvno älf.

The Shadow Fern near Ådehlÿ Ÿvno älf are known to be more aggressive than normal.

Ådehlÿ Ÿvno älf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6479 m2
    • Cattle and Similar Creatures: 399
    • Poultry: 4788
    • Swine: 319
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 26
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

517 of Ådehlÿ Ÿvno älf's population work within a Foundational Occupation.

984 of Ådehlÿ Ÿvno älf's population do not work in a formal occupation, but do contribute to the local economy. 95 (6%) are noncontributers.

Points of Interest

Ådehlÿ Ÿvno älf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Ådehlÿ Ÿvno älf is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . Ådehlÿ Ÿvno älf's militia's elite squad is named after .

History